Industry Information about Video GamesThe U.S. toy industry, including video games was around a $20 business in 2002. The fast-paced industry revealed a sluggish overall growth throughout the first years of the twenty-first century. Product-driven, it rides the crest of a fad until subsequently the next fad happens through a combination of marketing and luck. Although video games and toy sales are likely to persist in being affected by fads that come to center stage but rapidly lose their appeal, manufacturers are continuously working to develop long-lasting games that hold value for decades possibly. Video games become a revolution in the toy category, bringing in hundreds of millions of dollars. The Entertainment Software Association has more information on the latest industry information of video games.Recent Trends in Video GamesVideo games remained and continued to present a threat to the traditional toy market in the 1990s. Japanese companies like Nintendo Co. Ltd. and Sega Enterprises were the first to take flight in large cities throughout the US, making video games in New York City and Miami videos games popular. These two companies became video leaders, and unlike other toy trends, which soared briefly and then saw sales drop dramatically, this generation of electronic games remained popular, with sales expected to keep rising. Businesses in This CategoryThis category involves establishments engaged in manufacturing games and game sets for adults and children, as well as mechanical and non-mechanical toys. This category also covers institutions primarily engaged in manufacturing video games.